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How ‘Watch Dogs: Legion’s’ ambitious core mechanic was brought to life – The Washington Post

Executing the ambitious ‘play as anyone’ idea in “Watch Dogs: Legion” was “hard the whole time, every step of the way.”




Clint Hocking marked his return to Ubisoft in 2015 with a big idea. His new project Watch Dogs: Legion was ambitious, and its concept was born from a single question: What if you could play as anyone?
It had never been done before. In open-world games, players normally control a single protagonist, or a couple of carefully crafted main characters. But Hocking envisioned a Watch Dogs game where players could explore a metropolitan city and, with the press of a button, switch perspectives to inhabit…

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